Halls of creation. Uldum: Halls of Creation How to get to the Halls of Creation

The Halls of Creation is one of the dungeons that has a connection with the “technical” deity (we are talking about raids like “Ulduar”). This dungeon contains an ancient treasure that ended up in the wrong hands. As you understand, we have to sort it all out.

Raj is the final boss of this dungeon. It is for him that they give a victorious achievement. In general, oddly enough, many players usually, after a fight with the first and third bosses (the second one is often skipped), go straight to him. Some save time, others don’t. Well, this is everyone’s personal choice, but for now let’s look at the boss abilities that are really worth remembering.

Boss Abilities

Summoning the Solar Sphere- call of the solar sphere

Raging Flame-deals 18, 500-21, 500 damage. damage and knocks back players in a small radius.

Solar lightning- Deals 18, 377-20, 621 damage. from the forces of fire.

Solar Lightning(2)- A scorching ray of sun burns the enemy, causing 7499-8500 damage. fire damage every 3 sec. within 15 seconds.

Infernal Jump- The caster leaps to a target location, dealing fire damage to all surrounding targets.

Infernal Jump(2) - Deals 120, 249-139, 750 damage and knocks back targets within a 10 meter radius.

Battle fuse-Movement speed increases by 50%

Blessing of the Sun- The searing heat of the sun deals 4161-4837 damage. damage once per second and increases damage dealt by 100%.

Battle tactics

Quite a tough boss compared to some. Ignorance of tactics can kill you... or your teammates. Okay, let's start with the fact that Raj strongly hits the tank in close combat, sometimes using the Solar Lightning spell. A rather unpleasant spell, considering that she hits a random target.

In general, standing still with this boss is not always good. Periodically, it causes a whirlwind, which leaves an unpleasant trail behind it. We avoid both the trail and the whirlwind. Try not to go to the center of the platform.

It's not as bad as you think - when jumping (or rather, even when he's about to jump), players are given a nice effect that gives 50% speed. Run! And you will live. It is important to remember that the solar sphere and infernal jump are worth shooting down. Again, if you don’t knock it down, a wipe is possible.

The main mechanic of the boss is energy. It’s like magic or energy for robbers - no energy, you can’t cast spells. To replenish it, the boss goes to the center of the room. This is where you should run away from there if you are still standing there. It is important to remember that at this moment the players are given a fairly effective buff, which doubles the damage dealt. We turn on “Heroism”, use all the spells... in general, we beat the boss.

Uldum, like Uldaman and Ulduar, is one of the few known creations of the Titans that predate life on Azeroth. In an effort to understand the mystery of the birth of Azeroth, historians have spent years exploring the lands of Kalimdor in search of a way to penetrate the ancient structures of the titans. But the Cataclysm will change a lot. The wall that has hidden Uldum from prying eyes for millennia will be destroyed, and great secrets will be revealed to the bravest, quickest, and perhaps most militant explorers.
The Halls of Creation is one of the dungeons of Uldum, designed for level 85 players, where the heroes will see never-before-seen buildings of the titans and seven unique bosses. You'll be able to get there with the release of World of Warcraft: Cataclysm. Hidden within the depths of the Halls of Creation lies an ancient treasure that, if in the wrong hands, could threaten the very existence of life on Azeroth. The heroes who managed to survive the dangers of this dungeon will have to help Brann Bronzebeard get to the bottom of the secrets hidden under the arches of ancient buildings and preserve the ancient secrets of the titans.

At the entrance to the Halls

Once in the Creator's Watch, you will immediately appreciate the seriousness of your situation, tripping over the bodies of those who came here before you in the hope of finding a source of power and did not win. Brann Bronzebeard is waiting for the heroes near the transport tunnels leading to the upper levels of the dungeon... At least those who manage to get to him alive. But Brann's help alone is unlikely to be enough to move forward. Nevertheless, the secrets of the Halls must be revealed.

Hall of Prophecies

The Hall of Prophecies, framed by columns, represents a real testament of times. On its territory, richly decorated with relics of ancient cultures, two mysterious boxes are kept under the vigilant guard of devoted servants. However, everyone who decides to encroach on antiquities must answer to the guardian of the temple Ankhuur, the master of the magic of Light and destructive hymns, who protects this hall.

Tomb of Ptah Earthfury

Opposite the Hall of Prophecies, just outside the dungeon walls, is the Tomb of Ptah Earthfury. It is surrounded by numerous pyramids, scorched by the sun and blown by desert winds. Long abandoned and littered with tarnished bones, the tomb froze in anticipation of new victims. However, this is not just an ancient tomb - it is the resting place of the Guardian of the reborn earth, Ptah Earthfury. And if his peace is disturbed, the soil under your feet will shake from an indomitable earthly storm, and scarabs that have long since passed away will be resurrected.

Vault of Lights

The Vault of Lights, richly decorated with priceless artifacts, prepares cruel punishment for anyone who dares to invade its expanses. Anraphet, a ghost infused into a statue created by the titans, will awaken from many years of sleep to destroy presumptuous mortals in the name of the Guardians. Don’t stumble: long oblivion has not dulled Anraphet’s furious rage at all!


Thrones of the Guardians

Heroes who managed to survive all the dangers of the ancient dungeon will have the opportunity to penetrate its upper levels. With the help of Brann Bronzebeard, you will unravel the mysteries of Uldum. Your journey will end at the Thrones of Magic, Life, Chaos and the Sun. Here you will come face to face with the Spawn of Magic Isiset, the Spawn of Life Ammunae, the Spawn of Chaos Setesh and the Spawn of the Sun Rajhom. These inhabitants of Uldum will not leave their throne voluntarily - you are in for serious trials.

Information from the site.

Uldum, like Uldaman and Ulduar, is one of the few known creations of the Titans created before life began on Azeroth. In an effort to understand the mystery of the birth of Azeroth, historians have spent years exploring the lands of Kalimdor in search of a way to penetrate the ancient structures of the titans. But the Cataclysm will change a lot. The wall that has hidden Uldum from prying eyes for millennia will be destroyed, and great secrets will be revealed to the bravest, quickest, and perhaps most militant explorers.

The Halls of Creation is one of the dungeons of Uldum, designed for level 85 players, where the heroes will see never-before-seen buildings of the titans and seven unique bosses. You'll be able to get there with the release of World of Warcraft: Cataclysm. Hidden within the depths of the Halls of Creation lies an ancient treasure that, if in the wrong hands, could threaten the very existence of life on Azeroth. The heroes who managed to survive the dangers of this dungeon will have to help Brann Bronzebeard get to the bottom of the secrets hidden under the arches of ancient buildings and preserve the ancient secrets of the titans.

At the entrance to the Halls

Once in the Creator's Watch, you will immediately appreciate the seriousness of your situation, tripping over the bodies of those who came here before you in the hope of finding a source of power and did not win. Brann Bronzebeard is waiting for the heroes near the transport tunnels leading to the upper levels of the dungeon... At least those who manage to get to him alive. But Brann's help alone is unlikely to be enough to move forward. Nevertheless, the secrets of the Halls must be revealed.

Hall of Prophecies

The Hall of Prophecies, framed by columns, represents a real testament of times. On its territory, richly decorated with relics of ancient cultures, two mysterious boxes are kept under the vigilant guard of devoted servants. However, everyone who decides to encroach on antiquities must answer to the guardian of the temple Ankhuur, the master of the magic of Light and destructive hymns, who protects this hall.

Tomb of Ptah Earthfury

Opposite the Hall of Prophecies, just outside the dungeon walls, is the Tomb of Ptah Earthfury. It is surrounded by numerous pyramids, scorched by the sun and blown by desert winds. Long abandoned and littered with tarnished bones, the tomb froze in anticipation of new victims. However, this is not just an ancient tomb - it is the resting place of the Guardian of the reborn earth, Ptah Earthfury. And if his peace is disturbed, the soil under your feet will shake from an indomitable earthly storm, and scarabs that have long since passed away will be resurrected.

Vault of Lights

The Vault of Lights, richly decorated with priceless artifacts, prepares cruel punishment for anyone who dares to invade its expanses. Anraphet, a ghost infused into a statue created by the titans, will awaken from many years of sleep to destroy presumptuous mortals in the name of the Guardians. Don’t stumble: long oblivion has not dulled Anraphet’s furious rage at all!

Thrones of the Guardians

Heroes who managed to survive all the dangers of the ancient dungeon will have the opportunity to penetrate its upper levels. With the help of Brann Bronzebeard, you will unravel the mysteries of Uldum. Your journey will end at the Thrones of Magic, Life, Chaos and the Sun. Here you will come face to face with the Spawn of Magic Isiset, the Spawn of Life Ammunae, the Spawn of Chaos Setesh and the Spawn of the Sun Rajhom. These inhabitants of Uldum will not leave their throne voluntarily - you are in for serious trials.

The source of information in this section is the supplement Cataclysm to World of Warcraft.

Halls of Creation(English: Halls of Origination) - part of the titan research complex known as Uldum and built thousands of years ago. Unlike the other two titan cities, Uldaman and Ulduar, Uldum was not a dungeon for the ancient inhabitants of Azeroth, but a territory for research and the breeding of new races. One of the results of these experiments was the Tol'vir people - humanoid cats, mostly living in their Lost City.

Hidden in the depths of the Halls of Creation lies an ancient treasure that could threaten the very existence of life on Azeroth. When the Cataclysm damaged the protective mechanism of the titans, which hid Uldum for thousands of years, and opened access there to mortal races, one of the first to go there was Brann Bronzebeard, who had already visited two other cities of the titans.

Plot

At the entrance to the Halls

Once in the Creator's Watch, the heroes immediately appreciate the seriousness of their situation, tripping over the bodies of those who came here before them in the hope of finding a source of power and did not win. Brann Bronzebeard is waiting for the heroes near the transport tunnels leading to the upper levels of the dungeon... At least those who manage to get to him alive. But Brann's help alone is unlikely to be enough to move forward. Nevertheless, the secrets of the Halls must be revealed.

Hall of Prophecies

The Hall of Prophecies, framed by columns, represents a real testament of times. On its territory, richly decorated with relics of ancient cultures, two mysterious boxes are kept under the vigilant guard of devoted servants. However, everyone who decides to encroach on antiquities must answer to the guardian of the temple Ankhuur, the master of the magic of Light and destructive hymns, who protects this hall.

Tomb of Ptah Earthfury

Opposite the Hall of Prophecies, just outside the dungeon walls, is the Tomb of Ptah Earthfury. It is surrounded by numerous pyramids, scorched by the sun and blown by desert winds. Long abandoned and littered with tarnished bones, the tomb froze in anticipation of new victims. However, this is not just an ancient tomb - it is the resting place of the Guardian of the reborn earth, Ptah Earthfury. And if his peace is disturbed, the soil under the heroes’ feet will shake from an indomitable earthly storm, and scarabs that have long since passed away will be resurrected.

Vault of Lights

The Vault of Lights, richly decorated with priceless artifacts, prepares cruel punishment for anyone who dares to invade its expanses. Anraphet, a ghost infused into a statue created by the titans, will awaken from many years of sleep to destroy presumptuous mortals in the name of the Guardians. The long period of oblivion did not dull his furious rage at all.

Thrones of the Guardians

Heroes who managed to survive all the dangers of the ancient dungeon will have the opportunity to penetrate its upper levels. With the help of Brann Bronzebeard, they will unravel the mysteries of Uldum. The journey will end at the Thrones of Magic, Life, Chaos and the Sun. Here the heroes will have to face the Spawn of Magic Isiset, the Spawn of Life Ammunae, the Spawn of Chaos Setesh and the Spawn of the Sun Rajkh, who will not leave their throne voluntarily.

  • The boss names are based on the pantheon of gods of the ancient Egyptians: Ptah, Isis, Set, Ra, Anubis and Amun.

Battles

    Temple Guardian Anuur – Before leaving the Halls of Creation, the Titans imbued Temple Guardian Anuur with the willpower necessary to serve the Light. Since then, he has tested the purity of the soul of everyone who tries to enter the Halls.

    Ptah Earthfury – The sand around Ptah Earthfury's grave is littered with the bones of creatures "purified" by Anuur. It is said that Ptah can bend these remains to his will and cause them to attack those who have passed the first line of defense of the Halls of Creation.

    Anraphet – The Anraphet Device was created to protect the halls of the Halls of Creation from the inside. In the event of an invasion of foreign organisms, Anrafet turns on systems for destroying the invaders.

    Isiset, Creation of Magic - Isiset controls the energy of arcane magic, which is produced and stored in the Halls of Creation. Legend has it that Isiset revels in her mastery of arcane magic and the perfection it supposedly bestows upon her.

    Ammunae, the creation of Life - The ordering system of the Halls of Creation was created in order to disperse Azeroth into its basic elements and build a new world from these elements. Ammunae controls the flow of life energy in the system to ensure the existence of life on the recreated Azeroth.

    Setesh, creation of Destruction - Considering the purpose of the Halls of Creation, the titans decided that it was necessary to create Setesh - a combat creature that would restrain the energy of destruction. If Setesh submits to the forces of evil, the consequences will be dire.

    Raj, creation of the Sun - Raj commands the energy that can both give rise to life and burn it to the ground. He is considered the most powerful among the titan war creatures. Raj holds the power to unleash the fury of a thousand suns on Azeroth.